Critter House
Branding
New Logo, Color, Fonts
Prototyping
Using Proto.io
Animation
Intro Video
Critter house is an edutainment app focusing on bringing excitement to reading for elementary school children. The main goal of the game is to collect as many Critters as the child can. To get these critters, they read to the Critters they have through voice recognition in the app: those Critters can be sent on adventures to find new friends and furniture for the home. Parents will have the ability to set the reading level of the books available to the child through a Parent portal. Parents will also be able to purchase Special Critters for their child. These are stuffed Critters that come with a book, both pieces can be downloaded into the game and be used in the app. The Special Critters will not be find-able in the game and each will have Special Skills or effects. Parents will also be able to set up connections to their child’s friend’s account, so they can talk to each other through the app, and see their critter homes.
Character design
Each character in Critter House is styled after children’s cartoons and they are given a unique personality and item. The specialties in the characters make them more desirable to younger children.
Vivian
Vivian represents critters that will be available through external purchases for the game.
Agnes
Agnes is the main critter that introduces the game to the player and is available to everyone.
Clarice & Eugene
Clarice and Eugene represent critters that are available to collect for free by simply playing the game.
Prototype
Prototype of basic app made with Proto.io
Intro Video
The video that first plays to show a kid what to do.